Factions

Factions of Ardium

As Ardium burns once more, three great forces converge upon its scarred surface. Each sees the Ashes through a different lens. Each believes their claim is rightful. Each is willing to fight for it.

The Imperium of Man

The Imperium comes to Ardium not as conquerors, but as rightful claimants. To them, the Ashes are no mere resource, but a sacred revelation, a manifestation of the Emperor’s will made tangible upon the world he once walked. The Ecclesiarchy has declared the crater a holy site, and already shrines rise amid the ruins as priests and confessors proclaim its sanctity.

Yet faith alone does not secure a world. Adeptus Astartes strike forces descend with precision, Astra Militarum regiments fortify key positions, and agents of the Inquisition move quietly among them, each pursuing their own objectives. Some seek to protect and preserve, others to study and understand, and others still to ensure that no rival faction escapes with what lies buried beneath Ardium’s surface.

To the Imperium, this is a matter of faith, duty, and control. The Ashes must be sanctified, secured, and denied to all others.

The Forces of Chaos

Where the Imperium sees holiness, Chaos sees opportunity. The Ashes call out across the warp, their presence impossible to ignore. To the servants of the Dark Gods, this is no relic of the Emperor, but a source of immense power waiting to be claimed, corrupted, and unleashed.

Warbands return to Ardium in growing numbers, drawn by visions, whispers, and promises of ascension. Champions compete for dominance, daemonic entities bleed into reality, and rival factions of Chaos clash even among themselves in their hunger to possess the Ashes. Each believes they alone are worthy to wield its power.

To Chaos, Ardium is not a battlefield, but a proving ground. The Ashes will not be worshipped, they will be taken, twisted, and used to bring ruin to all who oppose them.

Raiders and Opportunists

Not all who come to Ardium are driven by faith or devotion. Across the void, word of the Ashes has spread, drawing in those who see only value. Xenos warbands, mercenary companies, rogue traders, and scavengers descend upon the world, each seeking to profit from its chaos.

To these forces, the Ashes are neither sacred nor cursed. They are a resource, rare, potent, and immensely valuable. Some seek to harvest and sell it, others to weaponize it, and others still to test its effects in battle. Alliances are fleeting, loyalties nonexistent, and survival often depends on knowing when to strike and when to flee.

To the Raiders, Ardium is an opportunity. In the confusion of war, fortunes can be made, power can be seized, and risks are simply part of the reward.

Choose your allegiance. The war for Ardium has already begun.